So my suggestion is, remove or nerf the fall rate of Maplestory 2 Mesos boss and elites in regular maps, but keep it and boost drop rate in maps with pre-quests (like mushroom land, kritias) and pt quests to make the system actually benefit to actual players, and promote them to play game content not grind unlimited at a map.Can we get a revanp for your own maplestory2 profession ?
I believe it's really cool we could learn both herbalism and mining about precisely the same character. Wonderful work.I want to indicate some updates I believe are required from spending quite a great deal of time working on leveling up my professions here are a few ideas from my experiences so far.
Transform potions/recipes. Any possibility of getting more critters additional? I actually love making them and I do sell them at my store fairly affordable for others to enjoy. But I noticed some monsters that I can make, do not currently exist in the game (such as Zombie Lupins and Invurate (spelling?)) .
I personally would love to see more Boss"Special" ones inserted in like Pink Bean and a wider variety of creatures. Plus it is more fun to search monsters around my degree to find the drops needed to make the potions.
Accessory Crafting, I am currently level 12. Why do we still need Gallant emblems? They're impossible to locate yet I still need them to earn maplestory2 items. Can we either increase drop prices or eliminate the need for them all together and replace with a different stone or plate? Level 130 shoulders look cool to try and create, yet I can not obtain the recipe?